Organization: IGI GLOBAL
Call for Chapters
Stories are everywhere around us, from the ads on TV or music video clips, to the more sophisticated stories told by books or movies. Everything comes wrapped in a story and the means employed to weave the narrative thread are just as important as the story itself. In this context, there is a need to understand the role storytelling plays in our contemporary society, which has changed drastically in recent decades. The global society we belong to is no longer exclusively dominated by the time-tested narrative media such as literature or films, because new media such as videogames or social platforms have changed the way we understand, create and replicate stories.
The chief aim of this book is to provide the relevant theoretical framework which concerns storytelling in modern society, as well as the newest and most varied analyses and case studies in the field. In this sense, the chapters of this volume will follow the construction and interpretation of stories across a plethora of contemporary media and disciplines. By bringing together radical forms of storytelling in traditional disciplines and methods of telling stories across newer media, which are seldom the object of academic inquiry, this book will give a unique and kaleidoscopic picture of stories in today’s world.
The target audience of this book will be composed mainly of professionals, researchers and students working or studying in the field of narratology, literature, media studies, marketing and communication, sociology, or in the various other disciplines the chapters in this volume might touch upon, for example anthropology, religion or film studies. Moreover, for interested executives and entrepreneurs or prospective influencers, the chapters dedicated to marketing and social media may also provide insights into both the theoretical and the practical aspects of harnessing the power of storytelling in order to create a cohesive and impactful online image.
Narrative theory reloaded
The language of modern stories
Methods of creating new stories
Extreme forms of narration
Visual storytelling in graphic novels or comics
The construction, deconstruction and reconstruction of the typical narrative timeline
New perspectives on old stories- re-imaginings and re-tellings
Radical play upon perspectives or character construction
Interactive forms of narration, in newer types of films or in videogames
The unusual juxtaposition of visual and linguistic means to create stories
The construction of unique characters in advertisements and marketing schemes
The parody of older ad campaigns
Branding or telling the story of the age in ad campaigns
Transmedia stories and storytelling
The role of stories in video games
The adaptation of literary or cinematic narratives to video games
Stories across social media
Political discourse and modern stories
Threads or collective stories on social media
The construction of stories with the aid of a specific social medium
The perpetuation of the same story across different media
The use and construction of religious stories in the digital age
Anthropology and storytelling in the modern world
Researchers and practitioners are invited to submit on or before April 22, 2020, a chapter proposal of 1,000 to 2,000 words clearly explaining the mission and concerns of his or her proposed chapter. Authors will be notified by April 25, 2020 about the status of their proposals and sent chapter guidelines. Full chapters are expected to be submitted by May 21, 2020, and all interested authors must consult the guidelines for manuscript submissions at http://www.igi-global.com/publish/contributor-resources/before-you-write/ prior to submission. All submitted chapters will be reviewed on a double-blind review basis. Contributors may also be requested to serve as reviewers for this project.
Note: There are no submission or acceptance fees for manuscripts submitted to this book publication, Contemporary Storytelling Methods Across New Media and Disciplines. All manuscripts are accepted based on a double-blind peer review editorial process.
All proposals should be submitted through the eEditorial Discovery®TM online submission manager.
This book is scheduled to be published by IGI Global (formerly Idea Group Inc.), publisher of the "Information Science Reference" (formerly Idea Group Reference), "Medical Information Science Reference," "Business Science Reference," and "Engineering Science Reference" imprints. For additional information regarding the publisher, please visit www.igi-global.com. This publication is anticipated to be released in 2021.
April 22, 2020: Proposal Submission Deadline
April 25, 2020: Notification of Acceptance
May 21, 2020: Full Chapter Submission
July 4, 2020: Review Results Returned
August 1, 2020: Revisions Due From Authors
August 15, 2020: Final Acceptance Notification
August 29, 2020: Final Chapter Submission