Event: NeMLA Annual Conference
Text and New Media Meet in the Metropolis
In the period between 2011 and 2014, four major game studios—all working independently of one another—produced games set partially or entirely in the city of Paris. Each of these games imagines and represents the city differently, and each uses the medium of digital exploration in ways that allow the player to experience the capital at periods in time spanning Revolutionary France all the way through an imagined near-future “neo-Paris” built upon the ruins of the original. As conceptually and mechanically different as each of these works may seem, and as differently as each game deploys the urban space to suit its mechanical needs, they all nonetheless bear the imprint of literary and artistic precursors, from Hugo and Baudelaire, to engraved maps and the Impressionists. This panel seeks to unite the modern digital space with that of the written text. In what ways do new media and text intersect? Taken more broadly, in what ways do digital spaces (based in both real and fictional worlds) serve as commentary on the spaces that we occupy both then and now, and in what way do they reflect our contemporary aspirations and anxieties?
The chair invites proposals for 15-20 minute presentations that will illuminate connections between representations of urban spaces in new media (games or other digital forms of representation) and similar representations in their chosen discipline.