Michael Torregrossa (Bristol Community College)
Karen Casebier (University of Tennessee-Chattanooga)
Our conception of the Middle Ages is usually formed by the versions of the medieval past we experienced as children, and, because they are considered suitable for young viewers, animated depictions of this world often represent our earliest exposure to the events, personages, and stories of this era. Consequently, the animated creations of the Walt Disney Company have played a huge part in shaping our collective image of the Middle Ages, but the corpus of medieval-themed animation is truly vast. It has been expanded greatly by the output of many other content producers across the globe through anime, cartoons, films, games, and theatrical shorts.
Despite animation's important role in shaping how we perceive and receive the medieval past, the field of Medieval Animation Studies remains limited, especially compared to the fluorescence of Medieval Film Studies and Medieval Television Studies over the past four decades. In this panel, we seek in particular to build upon the pioneering work of medieval-animation scholar Michael N. Salda and provide additional insights into the ways medieval-themed animation has impacted our contemporary world. Presenters might explore anime, cartoons, films, games, and shorts produced through traditional ink-and-paint, stop-motion, claymation, or computer-generated imagery. Selections should represent and/or engage with some aspect of the medieval, such as artifacts, characters, settings, themes, etc. These might be central to the narrative, tangential, or appearing solely as cameos.
In this panel, we seek in particular to build upon the pioneering work of medieval-animation scholar Michael N. Salda and provide additional insights into the ways medieval-themed animation has impacted our contemporary world. Presenters might explore anime, cartoons, films, games, and shorts produced through traditional ink-and-paint, stop-motion, claymation, or computer-generated imagery. Selections should represent and/or engage with some aspect of the medieval, such as artifacts, characters, settings, themes, etc., presented as central to the narrative, tangential, or appearing solely as cameos. Full details and resources at https://tinyurl.com/ReAnimatingtheMiddleAgesCFP.